• Carlow STEAM+ Programs Blogs

    Posted by Suzanne Ament on 11/30/2018
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  • STEAM+ is a Program of Partnerships

    Posted by Suzanne Ament on 11/30/2018

     

     

    STEM Excellence Pathway Seal

     

    Carnegie STEM Excellence Pathway Partner 

    In the fall of 2015, The Campus School embarked on an evaluation of its STE(A)M offerings using an instrument provided by the Carnegie Science Center. We have looked at our strengths and challenges and set goals for advancing our STE(A)M Education program. Click here for a list of other Pathway Partners.

     

     

     

     remake learning logo

     

    A member of the Remake Learning network

    The Campus School and Carlow University have joined with partners in the Remake Learning Network, a program of The Sprout Fund, to shape the future of learning in the greater Pittsburgh region.

     

     

     

     

     CREATE Lab Logo

    Carlow University CREATE Lab Satellite

    The Satellite at Carlow University represents a partnership with The Campus School of Carlow University, Carlow's Education Department, and Carnegie Mellon University's CREATE Lab. The satellite focuses on STEAM Education practices uniting principles of high performance learning through the lens of a scholar-practitioner model. Its target population includes PreK-8 learners and classroom teachers, Carlow University undergraduate and graduate teacher candidates, and higher education faculty from multiple disciplines. 

     

     For more information, contact Suzanne Ament , Project Coordinator

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  • News from TRETC

    Posted by Suzanne Ament on 11/6/2018

     

    Three Rivers Educational Technology Conference

    TRETC Info

    "Talent is equally distributed. Opportunity is not."

    On November 6th, Mrs. Scott and Mrs. Ament learned about the newest offerings and practices in integrating technology into curriculum.  Mike Moe, venture capitalist and author of The Global Silicon Valley, presented his vision of technology as a force for developing equityMrs. Scott and Mrs. Ament explored resources for developing a coding program for grades K-8, as well as technology to support STEM Lab and Maker Space initiatives.

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  • "Amazon River Crossing" reborn as “Floor of Fire”

    Posted by Suzanne Ament on 10/5/2018

     

    Physical Fitness and STEAM

    Floor of Fire 1 Floor of Fire 2 Floor of Fire 3

          The activity began with a short introduction about each piece of equipment and the guidelines for each. For example, the beanbags were hand burning rocks, and could not be touched with hands and the Styrofoam pads could not touch the wood.

        I suggested that each team should first sit, and discuss a plan.  Of course, I had a simple plan in my mind, and was sure they would accomplish the task using my strategy.  I was completely wrong! They each enthusiastically grabbed equipment, and experimented with it. After a while, they realized they would have to work together.  They shared their discoveries and began to come up with a plan.  They put the plan into action, and when they met unexpected challenges, they worked together to find solutions.  I heard comments such as: “He is too big to do it that way, he will fall over.”, “We will need some type of a brace to help him balance”, and “The blocks slide easier on the carpet, than the scooter.”

         I will admit, if you entered the room to observe, it looked like mass chaos. Equipment was scattered around the room, children were screaming new ideas, children were cheering, and children were sliding, and hopping and running. They were using equipment in ways I have never seen it be used.  But if you stood there for just a few minutes and watched, they were communicating, sharing, discovering, experimenting and building. What a great combination of teamwork, and engineering!

       This activity evolved from one that we used to do in the swimming pool.  The object was to get your whole team across the pool the quickest by using designated equipment to build a raft.  If the students touched the water, they had to start over. I changed the name from “Amazon River Crossing” to “Floor of Fire”, but the concept stayed the same.  Pam Pyska

     

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  • Coming Soon: micro:bits!

    Posted by Suzanne Ament on 9/7/2018

     

    micro:bit

     

    Mrs. Ament and Ms. Davis attended BirdBrain Technologies' Catalyze Learning Summer Institute. Topics included equity access for all learners, best practices in maker education and strategies for incorporating robotics into diverse curricula. They experienced BirdBrain's new micro:bit and Hummingbird Bit  combo and formed a professional learning community of educators across the country who will be collaborating on projects inspired by the Institute.  

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  • Poetry in Motion 2018

    Posted by Suzanne Ament on 5/4/2018

     

    Students in Ms. Davis's 7th Grade Language Arts class used Hummingbird microcontrollers

    to design and construct robotic animations of themes from poetry.

    "Welcome to the 7th grade Poetry in Motion presentations.  Today you will hear dramatic readings of “Life Doesn’t Frighten Me” by Maya Angelou, “Fire and Ice” by Robert Frost, “Stopping By the Woods on a Snowy Evening” by Robert Frost, and “Jabberwocky” by Lewis Carroll.  You will also see our visual robotic representations of these poems. Our Poetry in Motion projects were created using the Humminbird Robotics Kits and various other materials. We have spent countless hours building, painting, gluing, and programming, so we are delighted that you are here to see all of our hard work. Sit back, relax, and enjoy watching poetry come to life."

    Click below each image to read the orginal poem and student reflections on the project.

    Fright

    Life Doesn't Frighten Me by Maya Angelou

     

    Jabberwock

    Jabberwocky, by Lewis Carroll

     

    Snowy Evening

    Stopping by  Woods on a Snowy Evening, by Robert Frost

     

     

    Fire and Ice

    Fire and Ice, by Robert Frost

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  • Maker Challenge 2018

    Posted by Suzanne Ament on 4/27/2018

     

     

    “Culturally, makerspaces, both inside and outside of schools, are associated with collaboration and the free flow of ideas. In schools, maker education stresses the importance of learner-driven experience, interdisciplinary learning, peer-to-peer teaching, iteration, and the notion of "failing forward", or the idea that mistake-based learning is crucial to the learning process and eventual success of a project.” https://en.wikipedia.org/wiki/Maker_education

     

    Work at The Campus School often includes a Maker component, as students apply  a range of skills to solve a problem. The process is honored in the spring during the Maker Challenge. In April, students are able to “shop” from an array of recyclables for materials to design a game or device. During Remake Learning Days (https://remakelearningdays.org/), older and younger students paired up to share constructions and design from provided materials.

    Shopping for materials.

    "Shop" for materials.

     

    Ways to Fasten

    Study construction strategies.

     

    Working on a Plan

     Develop a plan.

     

    Repeat Trials

     Try. And try again.

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  • Outreach

    Posted by Suzanne Ament on 4/6/2018

    Outreach 

    Members of The Campus School faculty have shared STEAM+ strategies at local, state and national venues: 

    • How to Solve a Problem You've Never Seen Before, Pittsburgh Association of Independent SchoolsKiski School, Saltsburg PA 2009
    • Flatland, An Interdisciplinary Exploration in Geometry, Literature and Social Studies, Pennsylvania Council of Teachers of Mathematics, State College PA, 2011
    • Exploring the Towers of Hanoi: integrating Math and Social Studies, Pittsburgh Association of Independent Schools, Shadyside Academy Senior School, Pittsburgh PA, 2011
    • Developing 21st Century Skills, Scholar Practitioners' Joint Meeting of The Campus School and the Carlow University Department of Education, Pittsburgh PA, 2011
    • Hills, Steps and Slopes, National Association of Laboratory Schools Conference, Pittsburgh PA, 2013
    • Using Robots to Teach Mathematics, National Association of Laboratory Schools Conference, Pittsburgh PA, 2013 
    • Getting to the Root of STEM, Pittsburgh Association of Independent SchoolsSewickley Academy, Sewickley PA 2013
    • Using Fantasy Football to Teach Mathematics, Pittsburgh Association of Independent Schools Conference, Sewickley Academy, Sewickley PA 2013
    • Roots of STEM, National Catholic Education Association, Pittsburgh PA, 2014
    • Girls for Engineering, Math, and Science, Virginia Children's Engineering Conference, Richmond VA 2014
    • Roots of STEM, STEAM Showcase, Carlow University, Pittsburgh PA, 2015
    • STEAM at the Carlow Satellite, CONTEXT Conference / Remake Learning Rally, WQED Studios, Pittsburgh PA 2015
    • Branching Out: growing a STEAM Partnership, International Association of Laboratory Schools Conference, Chicago IL, 2015
    • Branching Out: growing a STEAM Partnership, National Science Teachers Assocation STEM Conference, Minneapolis MN, 2015
    • STEAM+ Curriculum Project, International Technology and Engineering Educators Association, Washington DC, 2016
    • STEAM+ Curriculum Project, ABC Create Showcase, New Kensington, PA 2016
    • Using GigaPan High Definition Panoramas to Expand Student Experience, Carlow University Spring Professional Development Institute, 2016
    • Integrating CIP and GigaPan for Early Learners, REcharge Academy, Pittsburgh PA 2016
    • STEAM+ Curriculum Project, AIU STEAM Showcase, Pittsburgh PA 2016
    • Roots of STEM, International Association of Laboratory Schools Directors' Tour, Carlow University, Pittsburgh PA 2016
    • Professional Development to Support Innovative Teaching and Learning, Remake Learning, Pittsburgh PA 2017
    • STEAM+ Curriculum Project, presentation and tour for Chartiers Valley SD, Pittsburgh PA 2017
    • Roots of STEM. International Technology and Engineering Educators Association, Dallas, TX 2017
    • Pre-service Pathways to CREATE Lab Integration and Ducky World: Integration of Circuits into World Language, CONTEXT, Pittsburgh PA 2017
    • Do and Happen: Circuits in Montessori 3-6, Allegheny Intermediate Unit STEAM Showcase, Pittsburgh PA 2017
    • Developing a STEAM+ Curriculum, Finch Robots, Three Rivers Educational Technology Conference, Montour PA 2017 
    • Bright Lights, Big City and Ducky World, Pittsburgh Alliance of University Schools Conference, Pittsburgh PA 2018
    • The Matrices, CREATE Lab Satellite Retreat, Huntington WV 2018
    • Developing a STEAM+ Curriculum, International Association of Laboratory Schools, Pittsburgh PA 2018 
    • Mobile Maker Spaces, ABC CREATE STEAM Showcase, New Kensington PA, 2019. Mobile Maker Spaces
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  • Making Connections

    Posted by Suzanne Ament on 9/22/2017

    Carlow CREATE Lab Satellite hosted the 2016 Satellite Network Retreat, with our partners from CMU,

    WVU, West Liberty University, Marshall University, Georgia Tech, and Southern Utah University.

    Exploring Social VR

    Exploring Social Virtual Reality with Ali Momeni, Associate Professor of Art, CMU

     

     

    Make Way for Finches

    Testing a Finch Robot Program

    Students in third grade work with our friends at Bird Brain Technologies to explore robotics by writing code to control Finch Robots.

    AIU Showcase

    Presenting with our partners from CMU CREATE Lab, at Allegheny Intermediate Unit STEAM Projects Showcase, 2017.

     

     

      

     

    The CREATE Lab Satellite Network is expanding. In September 2016, we welcomed satellites from Utah and Atlanta, Georgia.

    Learn more about our Carlow CREATE Lab Satellite.

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  • PE + STEAM: "Building" Strong Minds and Bodies

    Posted by Suzanne Ament on 2/24/2017

     

    Applying engineering skills in physical education and swim classes

    allows students to develop an intuitive understanding

    before they are called to apply these skills to an academic task. 

    PreK Balance Beam

    Pre K students build and traverse a balance beam track.

     

     

    Pool Crossing

    An unexpected place for an engineering challenge?

    Design a float and successfully cross the pool, then send the materials back!

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